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LiveOps / Game Operations

I keep live-service products working after launch: updates, player feedback, events, monetization and incident handling. Daily operations inform product development.

Steam accounts · independent X-CLUSIVE
200K+
Peak concurrent players · X-CLUSIVE
308
Months of support · X-BOT
12

What I can own

  • Organize live-service operations

    Track service health and user problems and set operational priorities.

  • Collect player feedback

    Review reports and complaints, identify recurring issues and translate them into product tasks.

  • Coordinate updates and events

    Prepare changes, test core game workflows and monitor operation after release.

  • Support monetization

    Handle missing purchases, payment failures and related user reports.

  • Work with the community

    Organize moderation, events and clear communication around changes and incidents.

  • Automate service tasks

    Use integrations, VIP synchronization and community tools to reduce recurring manual work.

How this worked in practice

Game products · GTA V / X-CLUSIVE

Operated X-CLUSIVE after launch: updates, events, moderation, player reports, monetization and incident communication. Used feedback to guide product changes.

Result

Independent X-CLUSIVE: 200K+ Steam accounts, peak 308 concurrent players, ~7K unique players in 24 h.

X-BOT · community SaaS

Supported game-community automation: payment workflows, integrations, VIP synchronization and fixes based on client reports.

Result

50+ paying clients, ≈50 modules and 12 months of commercial support.

XCloudPro · web and game hosting

Supported paying-client services and diagnosed incidents involving site availability, logs and MySQL connections.

Result

18+ months of commercial operations, since March 2025.