LiveOps / Game Operations
I keep live-service products working after launch: updates, player feedback, events, monetization and incident handling. Daily operations inform product development.
- Steam accounts · independent X-CLUSIVE
- 200K+
- Peak concurrent players · X-CLUSIVE
- 308
- Months of support · X-BOT
- 12
What I can own
Organize live-service operations
Track service health and user problems and set operational priorities.
Collect player feedback
Review reports and complaints, identify recurring issues and translate them into product tasks.
Coordinate updates and events
Prepare changes, test core game workflows and monitor operation after release.
Support monetization
Handle missing purchases, payment failures and related user reports.
Work with the community
Organize moderation, events and clear communication around changes and incidents.
Automate service tasks
Use integrations, VIP synchronization and community tools to reduce recurring manual work.
How this worked in practice
Game products · GTA V / X-CLUSIVE
Operated X-CLUSIVE after launch: updates, events, moderation, player reports, monetization and incident communication. Used feedback to guide product changes.
Independent X-CLUSIVE: 200K+ Steam accounts, peak 308 concurrent players, ~7K unique players in 24 h.
X-BOT · community SaaS
Supported game-community automation: payment workflows, integrations, VIP synchronization and fixes based on client reports.
50+ paying clients, ≈50 modules and 12 months of commercial support.
XCloudPro · web and game hosting
Supported paying-client services and diagnosed incidents involving site availability, logs and MySQL connections.
18+ months of commercial operations, since March 2025.