Independent commercial product
X-CLUSIVE HOST
Web and game hosting · XCloudPro
Launched hosting for paying customers and developed the service from plans and ordering to daily support. Investigated customer website outages through logs, runtime configuration and MySQL connectivity.
- Commercial operationsAs of October 2026
- 18+ months
- Local CS2 disk-space savingsPer instance: ~55 → ~10 GB. Shared game core stored separately on the node.
- ≈82%
- Migration to OVH · Poland
- 03.2026
Improvements delivered to customers
CS2: one game update per node
Introduced a shared game core and VPK Sync: one update per node and server synchronization on restart. Added CounterStrikeSharp / Metamod auto-updates, restart webhooks and log cleanup.
Flute CMS without manual setup
Prepared the PHP environment for one-click installation: ionCube, OPcache and required extensions are applied automatically. Customers no longer need a separate request to enable essential components.
Automatic disk-limit enforcement
Tied resources to plans and automated disk checks: accounts are temporarily suspended when the limit is reached. This limits one customer’s impact on shared hosting resources.
Decisions and ownership
Commercial service development
Defined plans and account limits, developed the website and ordering workflow. Completely rebuilt the site in March 2026 and added request handling with conversations on active orders.
Support for paying customers
Handled requests, diagnosed incidents and corrected website, database, DNS/SSL and PHP configuration. Supported customer onboarding and their services after updates.
Infrastructure and migration
Set up the original location in Kharkiv; migrated production infrastructure to OVH in Poland in March 2026. Maintained control-panel updates, backups and independent recovery storage.
VALIDATED BY PLATFORM OWNERS
Production hosting feedback
Real client platform · HLIBCHUK interface
“I have been using the web hosting for a long time and I am fully satisfied. The sites run stably and have never gone down because of the hosting. The price is reasonable. Support always helps and replies quickly.”
Validation and acceptance
How to verify the result
- The March 2025–July 2026 release log documents the website launch, customer workflow development and subsequent infrastructure releases.
- Control panels, anonymized customer services and backup-job evidence can be shown in an interview.
Technical details
May 2025 · Original Kharkiv location: an isolated room, fire alarm, remote temperature and humidity telemetry, and UPS power for 6–8 hours for the server and network. Game hosting and web hosting used separate internet connections.
April–May 2025 · Tested filtering during attacks of up to 1 Gbit/s against the original location. Strengthened L3–L4 protection, connection limits, automatic attacker-IP blocking and whitelisting.
March 2026 · Added linked Google-account login, dedicated NVMe backup storage, X-LITE backups and PHP 8.5 with required extensions in ISPmanager. Scheduled copies were stored in Kharkiv, separately from the production node in Poland.
July 2026 · Deployed the current Pterodactyl release with security, scheduling, SFTP-session and operation-limit fixes. My contribution was deploying and maintaining the panel; platform fixes came from its upstream developers.
Technology
- Linux
- OVH VPS
- ISPmanager 6
- Pterodactyl
- PHP 8.2–8.5
- MySQL
- DNS / TLS
- DDoS Filtering
- Backup Operations