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Product Manager

I define the problem a product solves, who it serves and what to develop next. Decisions draw on user experience, paying-client requests, commercial operations and measurable results.

Paying clients · X-BOT
50+
Delivery time on one route · R/Engine
−62.5%
Steam accounts · independent X-CLUSIVE
200K+

What I can own

  • Define the problem and audience

    Understand who needs the product, what job it does and where time or value is lost.

  • Set development priorities

    Select improvements using user problems, support requests and operational constraints.

  • Validate with users

    Gather feedback and compare intended workflows with real behavior and outcomes.

  • Develop commercial workflows

    Work on plans, service orders, payments and repeat purchases, drawing on SaaS and live-service experience.

  • Research before launch

    Compare competitors, positioning options and risks; prepare launch recommendations.

  • Connect development with operations

    Turn support cases and field observations into requirements, UX improvements and updates.

How this worked in practice

R/Engine · logistics and delivery

Identified a problem in daily courier work and defined a product workflow to replace a static map. Prioritized improvements from field observations and checked their effect on delivery time.

Result

4 h+ without Route Engine → 1 h 30 min with the current version (−62.5%); a further −24% from July Beta to October Production (1:59 → 1:30). Used across five districts, tested on iPhone and Android.

X-BOT · community SaaS

Developed a commercial product from client requests: recurring needs became reusable features and additions.

Result

50+ paying clients, ≈50 modules and 12 months of commercial support.

Game products · GTA V / X-CLUSIVE

Developed the independent X-CLUSIVE product: game updates, UX, monetization and feedback. Connected support and LiveOps with product priorities.

Result

2 paid projects as PM. Independent X-CLUSIVE: 200K+ Steam accounts, peak 308 concurrent players.

BlueVPS · market research

Researched game hosting for BlueVPS: compared competitors and prepared priorities, launch recommendations and risks.

Result

8 analytical sections, 3 named competitors and a CS-hosting market review; launch and risk recommendations.