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Hiring and team coordination

Recruiting and coordinating contributors as part of game project management: from defining a specialist’s task to assigning ownership and reviewing delivery.

Paid GTA V projects · PM
2
Contributors across game teams
10+
Developers hired for X-CLUSIVE
2

What I can own

  • Define the specialist’s task

    Identify the project gap and the skills needed to address it.

  • Find and assess candidates

    Match practical skills and experience to concrete game-project tasks.

  • Build the team

    Select contributors and agree on their implementation responsibilities.

  • Hand over tasks clearly

    Explain context, requirements and expected outcomes; connect work to the task board.

  • Coordinate shared work

    Clarify dependencies, distribute tasks and resolve issues between contributors.

  • Review delivery

    Connect completed tasks to QA, fixes and release readiness.

How this worked in practice

Game products · GTA V / X-CLUSIVE

Recruited contributors and coordinated tasks, QA and releases in two paid GTA V projects. Worked with teams of 10+ contributors across game experience.

Result

2 paid projects as PM. Independent X-CLUSIVE: 200K+ Steam accounts, peak 308 concurrent players.

X-CLUSIVE · building the team

Separately hired two developers to support and develop the independent X-CLUSIVE platform; connected their work to tasks and update readiness.

Result

2 developers hired for the independent multiplayer product.