Hiring and team coordination
Recruiting and coordinating contributors as part of game project management: from defining a specialist’s task to assigning ownership and reviewing delivery.
- Paid GTA V projects · PM
- 2
- Contributors across game teams
- 10+
- Developers hired for X-CLUSIVE
- 2
What I can own
Define the specialist’s task
Identify the project gap and the skills needed to address it.
Find and assess candidates
Match practical skills and experience to concrete game-project tasks.
Build the team
Select contributors and agree on their implementation responsibilities.
Hand over tasks clearly
Explain context, requirements and expected outcomes; connect work to the task board.
Coordinate shared work
Clarify dependencies, distribute tasks and resolve issues between contributors.
Review delivery
Connect completed tasks to QA, fixes and release readiness.
How this worked in practice
Game products · GTA V / X-CLUSIVE
Recruited contributors and coordinated tasks, QA and releases in two paid GTA V projects. Worked with teams of 10+ contributors across game experience.
2 paid projects as PM. Independent X-CLUSIVE: 200K+ Steam accounts, peak 308 concurrent players.
X-CLUSIVE · building the team
Separately hired two developers to support and develop the independent X-CLUSIVE platform; connected their work to tasks and update readiness.
2 developers hired for the independent multiplayer product.